FreeFOV

Version 1.1

26th February 2008

Miles Asvachin

http://mrevil.pwp.blueyonder.co.uk/unreal/

mailto:miles@cheese83.freeserve.co.uk

Description:

A UT3 mutator to allow field of view adjustments beyond the normal range of 80-100o.


Installation:

Extract the zip to "My Documents\My Games\Unreal Tournament 3\UTGame\".


Usage:

Add the mutator when starting a game, as normal. With it running, open the console (press TAB for the quick console or F10 for the full console by default) and type mutate fov 90 (or whatever your desired FOV is in place of the 90) and press return. The value you last set will be saved in the INI file so that it can be appplied next time you run the mutator. The FOV value is a client-side setting, so if you join a server running this mutator, you will get your own chosen FOV. The allowed values for FOV are 70-130o. Values above 130 are disallowed because the camera starts to clip, allowing players to see through walls.


Running on a server:

If you start your server from the command line, add this: ?mutator=UTMutator_FreeFOV.UTMutator_FreeFOV

You may edit the values for MinFOV and MaxFOV in UTMutator_FreeFOV.ini to limit what FOV values clients can set. Be warned that a MaxFOV above 130 will not render properly.


Change log:

1.1 (26th February 2008)

1.0 (24th December 2007)


Known bugs:


If you find any bugs or have any suggestions or comments, please e-mail them to me.